OpenGL on Android gives me the creeps
I was following the Hello Android ebook and it was creepy tough to even get a basic black screen in your app using OpenGL ES on Android. I don't know how I can handle such tough stuff even for a basic setup coming from a web dev background. Seems like I've gotten to rails a lot :P
At the end of the example in the book I remembered nothing except the fact that I had typed 3 files of Java code to see a black screen. Why not an easier scripting language like Python or Lua or Ruby for Android app dev. Google had to choose this stupid-low and essay-type Java eh?
